Arlecchino, widely known as the King of All Riddles, is one of the most mysterious and rewarding NPCs you will encounter in Lies of P. Rather than meeting him face-to-face immediately, you will first interact with this enigmatic character through ringing payphones scattered across the dark streets of Krat. Solving his riddles is a crucial part of the game if you want to unlock high-tier loot and dive deeper into the game’s dark lore.
Answering Arlecchino’s riddles correctly rewards you with Trinity Keys, which are essential for opening secret Trinity Sanctums hidden throughout the world. These sanctums house valuable defensive parts, unique outfits, and rare upgrade materials that will give you a significant advantage against the puppet frenzy. Whether you are aiming for full completion or simply want the best gear, tracking down every telephone and outsmarting the King of Riddles is a must for any Lies of P player.
Arlecchino NPC Table of Contents

Navigating the mysteries of the King of Riddles requires exploring various corners of Krat. Below is a complete breakdown of everything you need to know about this elusive character.
- Where to find Arlecchino in Lies of P
- Lies of P Arlecchino information
- Lies of P Arlecchino DLC dialogue
- Lies of P Arlecchino King of All Riddles answers guide
- Workshop Union Entrance riddle
- Malum District riddle
- Grand Exhibition Gallery riddle
- Telephone riddle on Krat Central Station Street
- Relic of Trismegitus telephone call
Where to Find Arlecchino in Lies of P
Finding Arlecchino is a two-part process, as you will interact with his voice long before you meet the puppet in person. For the majority of your playthrough, you will only speak to him through ringing payphones located in various districts across Krat. You must answer his riddles at these specific telephone locations to earn Trinity Keys.
To find his physical body, you must progress to the final stages of the game. His true location is hidden deep within the Arche Abbey.
- Progress through the Arche Abbey Outer Wall until you reach a large room with wooden beams and a deep drop.
- Carefully descend the beams to reach the lowest level of this area.
- Look for a secure Trinity Sanctum door at the very bottom.
- Use the Chosen One’s Trinity Key to unlock the door and finally speak with Arlecchino face-to-face.
Lies of P Arlecchino Information
Arlecchino is a fascinating and deeply unsettling character within the game’s dark lore. Historically known as a notorious serial killer in Krat, he claims to be the first puppet to have successfully awakened its ego. This terrifying awakening allowed him to bypass the Grand Covenant, giving him the free will to commit atrocious acts of violence, including the infamous murder of Venigni’s parents.
Here is a quick breakdown of his key NPC details:
| Feature | Details |
|---|---|
| True Identity | The King of All Riddles |
| Physical Location | Arche Abbey Outer Wall (Trinity Sanctum) |
| Voice Locations | Ringing payphones throughout Krat |
| Required Item | Chosen One’s Trinity Key |
| Key Drops | Alchemist’s Cape, Moon World Warrior Toy, Radiant Ergo Crystal |
| Associated Lore | The Venigni family murders, The Grand Covenant |
When you finally meet him in the Arche Abbey, you will have the opportunity to uncover the truth behind his dark past. Depending on your dialogue choices, you can learn profound lore secrets and complete his storyline to earn exclusive, high-tier items.
Lies of P Arlecchino DLC Dialogue
With the release of the Lies of P: Overture DLC, players can uncover an entirely new layer of interaction with Arlecchino in the base game. If you confront the King of Riddles in the final chapter while wearing Lea’s complete outfit (or even just the uniform without the headpiece ), a secret dialogue option is triggered. This creates a direct connection between the events of the DLC and the main storyline.
During this secret exchange, Arlecchino acknowledges you as the “uninvited guest” from the past and recognises Lea’s attire. He reminisces about his confrontation with P and Lea, reflecting on his cruel desire to have ripped Lea’s face to shreds. This interaction reveals that after the brutal DLC battle, he was not fully destroyed but was left severely damaged, which explains his scattered memories and subsequent capture by the Alchemists who imprisoned him in the Sanctum.
Lies of P Arlecchino King of All Riddles Answers Guide

Arlecchino presents players with a series of riddles over payphones throughout the game. Each correct answer rewards you with a Trinity Key, which is used to open Trinity Sanctum doors that hide valuable loot. The progression of riddles is tied to specific Stargazer locations, meaning you must progress through Krat to find each ringing phone.
For your convenience, here is a quick-reference table for all the core riddles you will face before meeting Arlecchino in person:
| Riddle Location | The Riddle Theme | Correct Answer | Reward |
|---|---|---|---|
| Workshop Union Entrance | Morning, mid-day, evening | Human | Trinity Key |
| Malum District | Tall when young, short when old | Candle | Trinity Key |
| Grand Exhibition Gallery | Cannot be used before it breaks | Egg | Clue for Trinity Key |
| Krat Central Station Street | Blue flower bearing fruit on one man | Ergo | Trinity Key |
Note: The final telephone call at the Relic of Trismegitus functions differently and focuses on a confession rather than a traditional riddle.
Workshop Union Entrance Riddle
The very first riddle you encounter is located in Region III, shortly after defeating the Scrapped Watchman boss. Before crossing the bridge into Venigni Works, take a right turn through an archway to find a ringing payphone. This introduces you to Arlecchino’s twisted games.
When you answer, he asks: “By morning, it walks on feet numbering four. At mid-day just two, No less and no more. It walks on three feet when the evening arrives. And if you solve this then I’ll know you’re alive!”. This is a classic riddle inspired by the Sphinx from Greek mythology. The correct answer is Human, and selecting this option will earn you your very first Trinity Key.
Malum District Riddle
Your second encounter with Arlecchino’s payphone takes place in the Malum District, located in Region V. Progress through the district until you reach a large courtyard where a rotting Carcass enemy bursts through wooden doors. Defeat the enemies and proceed up the ladder into the building. After navigating the rooftops and dropping down into an alleyway, you will hear the unmistakable ring of the second phone.
Arlecchino’s second riddle is: “I stand tall and proud when I’m young and bold. But I’m short and humble once I’ve gotten old. What am I?”. The correct answer to this puzzle is a Candle. Choosing this answer will immediately reward you with your second Trinity Key, bringing you one step closer to unlocking the most secure sanctums in Krat.
Grand Exhibition Gallery Riddle
The third riddle requires a bit more legwork and takes place in the Grand Exhibition Gallery in Region VII. As you explore the upper balconies of the gallery, you will find the payphone ringing near a shortcut door. However, answering this riddle correctly will not give you a key immediately; instead, it triggers a mini-puzzle.
The riddle asks: “What cannot be used before it breaks?”. You must answer with Egg. Instead of a key, Arlecchino gives you a clue directing you to the statues downstairs. You must descend to the main floor, find the two large white statues holding an orb, and push the right statue so its orientation matches the left one. Completing this environmental puzzle will reveal a hidden compartment containing your third Trinity Key.
Telephone Riddle On Krat Central Station Street
As the puppet frenzy worsens, you will return to a ruined version of Krat Central Station in Region IX. From the Krat Central Station Street Stargazer, move forward past the archway and look for a path branching to the left, which leads down to the fourth ringing payphone. This riddle touches heavily on the game’s core lore regarding puppets and energy.
Arlecchino asks: “This blue flower has many ways to take root. But only on man does it ever bear fruit. What am I?”. Given the context of the world, the correct answer is Ergo. Answering correctly will grant you another Trinity Key, giving you access to the endgame sanctum rewards.
Relic of Trismegitus Telephone Call

The final telephone interaction breaks the traditional riddle format. You will find this phone near the entrance of the Relic of Trismegitus in Region X, positioned just before a boss encounter. Instead of testing your wit, Arlecchino tests your morality and understanding of his dark history.
He asks: “Is Geppetto’s creation a killer? CONFESS!“. Unlike the previous riddles, you are given a choice between “Yes” and “No,” and interestingly, either answer will reward you with the Chosen One’s Trinity Key. You can confidently answer Yes to progress. This final, unique key is required to unlock the last door in the Arche Abbey Outer Wall, where you will finally meet Arlecchino face-to-face.
Lies of P All Trinity Sanctum Locations
Answering Arlecchino’s riddles is only half the battle. Once you have acquired the Trinity Keys from the payphones, you must locate the hidden Trinity Sanctums to claim your hard-earned rewards. These secret rooms contain some of the best defensive parts, unique cosmetic outfits, and rare materials in the game.
1. Workshop Union Culvert Sanctum (Region III)
The very first Sanctum door is located in the Workshop Union. Start at the Workshop Union Culvert Stargazer and make your way towards the trench where the large Puppet of the Future boss patrols. Look for a side tunnel near where you first met the Red Fox and Black Cat. Follow this long corridor past a group of tool-wielding puppets, and you will find the distinct triangle-marked door at the end of the path.
Reward: Blue Blood’s Tailcoat and Quartz.
2. St. Frangelico Cathedral Chapel Sanctum (Region IV)
This Sanctum is hidden deep within the treacherous rafters of the Cathedral. Progress upwards through the scaffolding until you reach the section where electrified wooden boulders are rolling down a ramp. Carefully dodge the boulders and run up the ramp to the very top. Look to your left to find a ladder leading to a small alcove where the second Trinity door awaits.
Reward: Monster Sweeper’s Hunting Apparel and Black Cat’s Amulet.
3. Estella Opera House Sanctum (Region VI)
Located in the grandiose Estella Opera House, this door is relatively easy to spot but requires careful navigation. Progress through the opera house until you reach the large, fiery chandelier swinging over a massive gap. Instead of crossing the beam, carefully drop down into the pit below. The third Trinity Sanctum door is located directly underneath the swinging chandelier.
Reward: Belford Superior Radiation Converter.
4. Krat Central Station Lobby Sanctum (Region IX)
When you return to the ruined version of Krat Central Station late in the game, you can find the fourth door. Make your way to the main interior lobby area. Look for the large, imposing statue situated in the centre of the hall. Head directly behind this statue and descend the stairs to find the Trinity Sanctum door tucked away in the shadows.
Reward: Workshop Master’s Workwear and Carrier’s Amulet +1.
5. Arche Abbey Outer Wall Sanctum (Region XI)
The final and most important Sanctum door requires the Chosen One’s Trinity Key, which you receive from the Relic of Trismegitus payphone. This door is located at the absolute bottom of the Arche Abbey Outer Wall. You must carefully drop down a series of wooden beams in a massive vertical shaft to reach the ground floor. Inside this room, you will not just find loot—you will finally meet Arlecchino in person.
Reward: Alchemist’s Cape, Radiant Ergo Crystal, and Arlecchino’s final dialogue.
Conclusion
Solving Arlecchino’s riddles is one of the most rewarding side quests in Lies of P. By tracking down the payphones across Krat and answering with Human, Candle, Egg, and Ergo, you secure Trinity Keys that unlock powerful gear and vital upgrade materials. The journey culminates in a tense moral question and a final meeting with the King of All Riddles himself in the Arche Abbey. With the Overture DLC expanding his storyline even further, understanding Arlecchino is essential for unravelling the deepest, darkest secrets of Krat.
FAQ
1. What happens if I answer Arlecchino’s riddles incorrectly?
If you answer a riddle incorrectly, you will not receive a Trinity Key right away. However, you can redeem yourself by finding an Apple and offering it to the golden statue in the Adelina questline to obtain the missed key.
2. Where do I find Arlecchino in person?
Arlecchino’s physical body is located behind the final Trinity Sanctum door at the very bottom of the Arche Abbey Outer Wall. You need the Chosen One’s Trinity Key to enter.
3. Do I need the DLC to meet Arlecchino?
No, Arlecchino and his riddles are part of the base Lies of P game. However, playing the Overture DLC unlocks secret dialogue options if you visit him while wearing Lea’s outfit.
4. What is the answer to the Grand Exhibition gallery riddle?
The correct answer to the Grand Exhibition riddle is “Egg.” Afterwards, you must align the statues downstairs to claim your Trinity Key.
5. What is the reward for meeting Arlecchino?
Depending on your dialogue choices when you finally meet him, you can receive the Alchemist’s Cape, the Moon World Warrior Toy, and a Radiant Ergo Crystal.
6. Does it matter if I say “Yes” or “No” at the Relic of Trismegitus?
No, both answers at the final payphone will reward you with the Chosen One’s Trinity Key, allowing you to access his sanctum in the Arche Abbey.