Elden Ring Nightreign Mod Brings Dark Souls 2’s Frozen Eleum Loyce Back as a Playable Map

Alex Morgan
Alex Morgan Gaming Expert
Kim Sangwook
Kim Sangwook Editor

Elden Ring Nightreign may no longer be receiving the same level of attention it once did, but its modding community is still finding ambitious ways to keep the game alive.

Modder Doneda has released an impressive new project that brings a large section of Dark Souls 2 into Nightreign. The mod recreates Frozen Eleum Loyce and the infamous Frigid Outskirts, turning the areas into a standalone playable map within Elden Ring Nightreign.

A trailer showcasing the project has also been published on YouTube, offering a closer look at how the snowy Dark Souls 2 environments have been adapted to work inside Nightreign.

Elden Ring Nightreign Mod Brings Dark Souls 2’s

Doneda is already well known for experimenting with Dark Souls 2 content. In an earlier project, the modder reconstructed remnants of a cut sewer area from the game, restoring enough of the unused location to demonstrate what the abandoned section may have looked like.

The new Nightreign mod continues that work on a much larger scale, giving players a fresh reason to revisit both games through a crossover that would never have appeared in the official releases.

Dark Souls 2 has no shortage of memorable locations, and Brume Tower remains one of the strongest areas in the game. Still, Frozen Eleum Loyce has a distinctive atmosphere that makes it particularly memorable, especially when compared with much of the base game.

The three Lost Crowns expansions represented a major improvement over Dark Souls 2’s original campaign, delivering denser level design, stronger encounters, and some of the game’s most memorable environments. FromSoftware would later release acclaimed expansions such as The Old Hunters and Shadow of the Erdtree, but the jump in quality between Dark Souls 2 and its DLC remains especially striking.

That also makes Eleum Loyce an unusually good fit for Nightreign. Brume Tower is built around tighter corridors, vertical spaces, and winding routes, while Eleum Loyce offers much broader terrain. Its open Frigid Outskirts and sprawling fortified city can be adapted more naturally to the compact open-world structure used by Limveld.

One of the most interesting changes comes from the way Nightreign’s shrinking play area interacts with the imported map. During the second night, the playable zone appears to contract toward the underground arena originally used for the Burnt Ivory King encounter.

It is a clever reinterpretation of the original level, transforming a climactic Dark Souls 2 boss arena into a natural destination within Nightreign’s survival-focused structure. Rather than simply copying Eleum Loyce into another game, the mod reshapes the area around Nightreign’s mechanics while preserving much of what made the original location memorable.


The custom map is already available through the Nightreign Nexus for players who want to try it themselves. Running the mod requires Mod Engine 3, a utility that has become a standard requirement for much of Nightreign’s growing modding scene.

Doneda also appears to have more custom Nightreign maps planned. Players interested in future projects can follow the modder’s work on YouTube, while those who want to support continued development can do so through Ko-fi.

Nightreign itself continues to inspire mixed reactions. For some players, its repetitive structure and uneven progression can make long-term play difficult, but updates have also given dedicated groups new reasons to return.

The Deep of Night update in particular added more incentive for experienced players to continue pushing through runs with friends. It also introduced several standout boss encounters that demonstrate how much creative space still exists within FromSoftware’s familiar combat formula.

Encounters such as The Balancers and Libra stand out as examples of Nightreign at its best, combining demanding mechanics with the kind of spectacle and unpredictability that has long defined the studio’s strongest boss fights.

Even after major encounters such as Promised Consort Radahn raised the bar for difficulty in FromSoftware’s recent games, Nightreign shows that the developer can still find new ways to surprise and challenge its audience. Combined with ambitious community projects like Doneda’s Eleum Loyce map, the game continues to find a second life beyond its original content.

Alex Morgan
Alex Morgan
Gaming Expert

Lead author and content strategist with years of experience as a professional Gaming Expert. A deep passion for interactive entertainment spans game mechanics, platform trends, and industry news across PC, console, and mobile. Over the past several years, expertise has grown specifically in iGaming, closely tracking developments in online gambling, betting platforms, and regulatory shifts across global markets.

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